head to head
Rayman Rush asks more than Super Mario World, and the gap is reads.

Execution · Pure Mechanics
An on-foot platform racer testing precise jumps and momentum on fixed tracks.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Rayman Rush leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Rayman Rush
On-foot racing needs precise jumps and momentum control
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Rayman Rush leans clearly harder on reads.
Rayman Rush
AI racers run scripted lines, minimal prediction
Super Mario World
Scripted Koopas adapt to nothing
Rayman Rush leans a little harder on variance, though the gap is small.
Rayman Rush
Track layouts fixed with little randomness
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Rayman Rush
Learning track shortcuts and lines aids placement
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.