head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Competitive PvP
A boxing game testing punch timing and reading opponent openings.

Execution · Competitive PvP
A movement-first multiplayer shooter where parkour aim duels decide fights.
Real Boxing leans Execution (Competitive PvP); Titanfall leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Real Boxing
Timing punches, blocks and dodges is the core
Titanfall
Wall-running gunfights demand elite aim and movement
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Real Boxing
Reading opponent feints matters in multiplayer
Titanfall
Human pilots adapt positioning and titan timing against you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Real Boxing
Little randomness in outcomes
Titanfall
Some uncertainty in titan drops and flanks
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Real Boxing
Stat training and stamina management add depth
Titanfall
Loadouts and titan timing are a thin solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.