head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Tests racing-line discipline and upgrade economy management on fixed real-world circuits.

Execution · Practiced Mastery
A gleefully absurd open-world crime game where the Saints conquer Steelport as celebrity gangsters.
Real Racing 3 leans Execution (Practiced Mastery); Saints Row: The Third leans Execution (Practiced Mastery).
Real Racing 3 leans a little harder on execution, though the gap is small.
Real Racing 3
Braking points and racing lines are pure motor skill
Saints Row: The Third
Generous shooting and driving keep the skill bar moderate
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Real Racing 3
Time-shifted opponents are recordings, not adapting minds
Saints Row: The Third
Enemy syndicates never adapt to you
Saints Row: The Third leans a little harder on variance, though the gap is small.
Real Racing 3
Tracks are licensed and fully fixed
Saints Row: The Third
Sandbox mayhem injects light randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Real Racing 3
Car upgrades and the monetised economy demand managing
Saints Row: The Third
Upgrade trees and city-takeover income are straightforwardly maximised
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.