head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A turn-based tactics game testing positioning and resource planning under hit-chance RNG.

Optimization · Pure Optimization
A colorful loot ARPG where theorycrafting builds beats anything your hands do.
Rebel Cops leans Optimization (Pure Optimization); Torchlight II leans Optimization (Pure Optimization).
Torchlight II leans a little harder on execution, though the gap is small.
Rebel Cops
Aiming is point-based, not twitch reflex
Torchlight II
Faster combat asks for dodging and skill timing
Rebel Cops leans a little harder on reads, though the gap is small.
Rebel Cops
Enemy AI is scripted, not adaptive modelling
Torchlight II
Enemies are scripted swarms, never adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Rebel Cops
Hit chances and detection add real randomness
Torchlight II
Loot rolls and random maps drive the chase
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Rebel Cops
Positioning, resource scarcity and turn planning decide missions
Torchlight II
Skill trees and gear synergies decide character power
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.