head to head
Record of Lodoss WarvsSid Meier's Pirates!
Record of Lodoss War leans Optimization (Systems & Chaos); Sid Meier's Pirates! leans Optimization (Pure Optimization).
Record of Lodoss WarSid Meier's Pirates!
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads1 vs 0
Record of Lodoss War leans harder on reads: Enemies are scripted, no adaptive opponent
Variance5 vs 4
Record of Lodoss War leans harder on variance: Diablo-style random loot drops drive gearing
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

