head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A cinematic open-world western leaning on shooting feel and atmosphere.

Execution · Practiced Mastery
An open-world co-op shooter testing moderate aim and loot-driven build progression.
Red Dead Redemption 2 leans Execution (Practiced Mastery); Redfall leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Red Dead Redemption 2
Gunplay and Dead Eye reward aim and timing.
Redfall
Standard FPS gunplay with forgiving co-op margins
Red Dead Redemption 2 leans a little harder on reads, though the gap is small.
Red Dead Redemption 2
Enemies use scripted AI patterns, not adaptation.
Redfall
Vampires and cultists run predictable AI scripts
Redfall leans a little harder on variance, though the gap is small.
Red Dead Redemption 2
Some hunting and weather randomness, lightly hidden.
Redfall
Loot rolls and open-world spawns add randomness
Redfall leans a little harder on optimization, though the gap is small.
Red Dead Redemption 2
Loadouts and routes solvable but loose.
Redfall
Hero builds and weapon tiers form a modest progression puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.