head to head
Resident Evil 4 asks more than Red Dead Redemption 2, and the gap is execution.

Execution · Practiced Mastery
A cinematic open-world western leaning on shooting feel and atmosphere.

Execution · Practiced Mastery
An action-survival loop driven by practiced crowd-control shooting and weapon-upgrade optimisation.
Red Dead Redemption 2 leans Execution (Practiced Mastery); Resident Evil 4 leans Execution (Practiced Mastery).
Resident Evil 4 leans clearly harder on execution.
Red Dead Redemption 2
Gunplay and Dead Eye reward aim and timing.
Resident Evil 4
Crowd management requires precise, fast shooting under constant pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Red Dead Redemption 2
Enemies use scripted AI patterns, not adaptation.
Resident Evil 4
Ganados follow scripted group patterns, not player modelling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Red Dead Redemption 2
Some hunting and weather randomness, lightly hidden.
Resident Evil 4
Minor drop RNG from enemies but encounters are fixed
Resident Evil 4 leans clearly harder on optimization.
Red Dead Redemption 2
Loadouts and routes solvable but loose.
Resident Evil 4
Weapon upgrading, positioning and merchant economy are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.