head to head
Sensible World of Soccer '96/'97 asks more than Red Dead Redemption 2, and the gap is reads.

Execution · Practiced Mastery
A cinematic open-world western leaning on shooting feel and atmosphere.

Execution · Practiced Mastery
A top-down soccer game blending arcade play with deep team management.
Red Dead Redemption 2 leans Execution (Practiced Mastery); Sensible World of Soccer '96/'97 leans Execution (Practiced Mastery).
Sensible World of Soccer '96/'97 leans a little harder on execution, though the gap is small.
Red Dead Redemption 2
Gunplay and Dead Eye reward aim and timing.
Sensible World of Soccer '96/'97
Fast passing and shooting timing on the pitch matters
Sensible World of Soccer '96/'97 leans clearly harder on reads.
Red Dead Redemption 2
Enemies use scripted AI patterns, not adaptation.
Sensible World of Soccer '96/'97
Versus play rewards predicting a human opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Red Dead Redemption 2
Some hunting and weather randomness, lightly hidden.
Sensible World of Soccer '96/'97
Little randomness once ratings are known
Sensible World of Soccer '96/'97 leans clearly harder on optimization.
Red Dead Redemption 2
Loadouts and routes solvable but loose.
Sensible World of Soccer '96/'97
Transfers, tactics and squad management deepen the career
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.