head to head
Silent Hill: Homecoming asks more than Red Dead Redemption 2, and the gap is optimization.

Execution · Practiced Mastery
A cinematic open-world western leaning on shooting feel and atmosphere.

Optimization · Practiced Mastery
A combat-forward Silent Hill entry with dodge-based melee and branching endings.
Red Dead Redemption 2 leans Execution (Practiced Mastery); Silent Hill: Homecoming leans Optimization (Practiced Mastery).
Red Dead Redemption 2 leans a little harder on execution, though the gap is small.
Red Dead Redemption 2
Gunplay and Dead Eye reward aim and timing.
Silent Hill: Homecoming
Dodge-and-counter combat needs modest timing
Red Dead Redemption 2 leans a little harder on reads, though the gap is small.
Red Dead Redemption 2
Enemies use scripted AI patterns, not adaptation.
Silent Hill: Homecoming
Monsters attack on fixed patterns
Silent Hill: Homecoming leans a little harder on variance, though the gap is small.
Red Dead Redemption 2
Some hunting and weather randomness, lightly hidden.
Silent Hill: Homecoming
First-run layouts and ambushes hide information
Silent Hill: Homecoming leans clearly harder on optimization.
Red Dead Redemption 2
Loadouts and routes solvable but loose.
Silent Hill: Homecoming
Enemy patterns and routes are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.