head to head
Sly Cooper: Thieves in Time asks more than Red Dead Redemption 2, and the gap is optimization.

Execution · Practiced Mastery
A cinematic open-world western leaning on shooting feel and atmosphere.

Optimization · Practiced Mastery
A stealth platformer where the Cooper gang heists through time using memorised guard patrols and ancestor skills.
Red Dead Redemption 2 leans Execution (Practiced Mastery); Sly Cooper: Thieves in Time leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Red Dead Redemption 2
Gunplay and Dead Eye reward aim and timing.
Sly Cooper: Thieves in Time
Timed sneaking, rail walks, and pickpocket inputs
Red Dead Redemption 2 leans a little harder on reads, though the gap is small.
Red Dead Redemption 2
Enemies use scripted AI patterns, not adaptation.
Sly Cooper: Thieves in Time
Guard patrols are scripted loops, never adaptive
Red Dead Redemption 2 leans a little harder on variance, though the gap is small.
Red Dead Redemption 2
Some hunting and weather randomness, lightly hidden.
Sly Cooper: Thieves in Time
Patrol routes and layouts are fully mappable
Sly Cooper: Thieves in Time leans clearly harder on optimization.
Red Dead Redemption 2
Loadouts and routes solvable but loose.
Sly Cooper: Thieves in Time
Learning patrols, gadget choice, treasure routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.