head to head
Sons of the Forest asks more than Red Dead Redemption 2, and the gap is variance.

Execution · Practiced Mastery
A cinematic open-world western leaning on shooting feel and atmosphere.

Optimization · Practiced Mastery
Optimising a base-building and crafting loop against scripted mutant threats in a dense forest.
Red Dead Redemption 2 leans Execution (Practiced Mastery); Sons of the Forest leans Optimization (Practiced Mastery).
Red Dead Redemption 2 leans a little harder on execution, though the gap is small.
Red Dead Redemption 2
Gunplay and Dead Eye reward aim and timing.
Sons of the Forest
Ranged and melee combat demands aim and timing
Red Dead Redemption 2 leans a little harder on reads, though the gap is small.
Red Dead Redemption 2
Enemies use scripted AI patterns, not adaptation.
Sons of the Forest
Mutant AI follows scripted patterns regardless of player strategy
Sons of the Forest leans clearly harder on variance.
Red Dead Redemption 2
Some hunting and weather randomness, lightly hidden.
Sons of the Forest
Enemy spawns and loot locations inject session-level randomness
Sons of the Forest leans clearly harder on optimization.
Red Dead Redemption 2
Loadouts and routes solvable but loose.
Sons of the Forest
Base construction and resource routing reward systematic planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.