head to head
State of Decay asks more than Red Dead Redemption 2, and the gap is variance.

Execution · Practiced Mastery
A cinematic open-world western leaning on shooting feel and atmosphere.

Optimization · Practiced Mastery
Community resource management under randomised zombie pressure, with light action execution.
Red Dead Redemption 2 leans Execution (Practiced Mastery); State of Decay leans Optimization (Practiced Mastery).
Red Dead Redemption 2 leans a little harder on execution, though the gap is small.
Red Dead Redemption 2
Gunplay and Dead Eye reward aim and timing.
State of Decay
Melee and driving are functional, not demanding
Red Dead Redemption 2 leans a little harder on reads, though the gap is small.
Red Dead Redemption 2
Enemies use scripted AI patterns, not adaptation.
State of Decay
Zombies swarm by simple rules, never adapting
State of Decay leans clearly harder on variance.
Red Dead Redemption 2
Some hunting and weather randomness, lightly hidden.
State of Decay
Dynamic events, infestations and survivor traits roll randomly
State of Decay leans clearly harder on optimization.
Red Dead Redemption 2
Loadouts and routes solvable but loose.
State of Decay
Base building, resource runs and survivor management are the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.