head to head
Streets of Rage asks more than Red Dead Redemption 2, and the gap is execution.

Execution · Practiced Mastery
A cinematic open-world western leaning on shooting feel and atmosphere.

Execution · Practiced Mastery
Crowd-control execution against memorised enemy patterns, stage by stage.
Red Dead Redemption 2 leans Execution (Practiced Mastery); Streets of Rage leans Execution (Practiced Mastery).
Streets of Rage leans clearly harder on execution.
Red Dead Redemption 2
Gunplay and Dead Eye reward aim and timing.
Streets of Rage
Spacing, crowd control and throw timing carry every stage
Red Dead Redemption 2 leans a little harder on reads, though the gap is small.
Red Dead Redemption 2
Enemies use scripted AI patterns, not adaptation.
Streets of Rage
Enemy gangs attack from fixed arcade patterns
Red Dead Redemption 2 leans a little harder on variance, though the gap is small.
Red Dead Redemption 2
Some hunting and weather randomness, lightly hidden.
Streets of Rage
Spawns are essentially deterministic per stage
Streets of Rage leans a little harder on optimization, though the gap is small.
Red Dead Redemption 2
Loadouts and routes solvable but loose.
Streets of Rage
One-credit clears come from learned positioning and patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.