head to head
Super Mario 64 asks more than Red Dead Redemption 2, and the gap is execution.

Execution · Practiced Mastery
A cinematic open-world western leaning on shooting feel and atmosphere.

Execution · Practiced Mastery
A test of 3D movement control with a deep routing layer underneath.
Red Dead Redemption 2 leans Execution (Practiced Mastery); Super Mario 64 leans Execution (Practiced Mastery).
Super Mario 64 leans clearly harder on execution.
Red Dead Redemption 2
Gunplay and Dead Eye reward aim and timing.
Super Mario 64
Perfect analog inputs trivialise precise jumps, dives and wall-kicks
Red Dead Redemption 2 leans a little harder on reads, though the gap is small.
Red Dead Redemption 2
Enemies use scripted AI patterns, not adaptation.
Super Mario 64
Solo platformer - no adaptive opponent anywhere
Red Dead Redemption 2 leans a little harder on variance, though the gap is small.
Red Dead Redemption 2
Some hunting and weather randomness, lightly hidden.
Super Mario 64
Star locations and level layouts are fixed once seen
Super Mario 64 leans a little harder on optimization, though the gap is small.
Red Dead Redemption 2
Loadouts and routes solvable but loose.
Super Mario 64
Star routing and movement tech form a deep solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.