head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A cinematic open-world western leaning on shooting feel and atmosphere.

Execution · Practiced Mastery
Familiar SM64 routing and movement re-tested with a gun in hand.
Red Dead Redemption 2 leans Execution (Practiced Mastery); Super Mario 64 FPS leans Execution (Practiced Mastery).
Super Mario 64 FPS leans a little harder on execution, though the gap is small.
Red Dead Redemption 2
Gunplay and Dead Eye reward aim and timing.
Super Mario 64 FPS
Platform movement plus aiming carries every star
Red Dead Redemption 2 leans a little harder on reads, though the gap is small.
Red Dead Redemption 2
Enemies use scripted AI patterns, not adaptation.
Super Mario 64 FPS
Recreated SM64 enemies follow original scripts
Red Dead Redemption 2 leans a little harder on variance, though the gap is small.
Red Dead Redemption 2
Some hunting and weather randomness, lightly hidden.
Super Mario 64 FPS
Levels are known quantities from the source game
Super Mario 64 FPS leans a little harder on optimization, though the gap is small.
Red Dead Redemption 2
Loadouts and routes solvable but loose.
Super Mario 64 FPS
Star routing and movement tech are well-mapped territory
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.