head to head
Super Metroid asks more than Red Dead Redemption 2, and the gap is optimization.

Execution · Practiced Mastery
A cinematic open-world western leaning on shooting feel and atmosphere.

Execution · Practiced Mastery
Movement execution and route optimisation through a fixed, mappable planet.
Red Dead Redemption 2 leans Execution (Practiced Mastery); Super Metroid leans Execution (Practiced Mastery).
Super Metroid leans clearly harder on execution.
Red Dead Redemption 2
Gunplay and Dead Eye reward aim and timing.
Super Metroid
Wall-jumps, shinesparks and boss dodges demand precise inputs
Red Dead Redemption 2 leans a little harder on reads, though the gap is small.
Red Dead Redemption 2
Enemies use scripted AI patterns, not adaptation.
Super Metroid
Bosses cycle fixed patterns, never adapting
Red Dead Redemption 2 leans a little harder on variance, though the gap is small.
Red Dead Redemption 2
Some hunting and weather randomness, lightly hidden.
Super Metroid
Item and route knowledge is fixed once discovered
Super Metroid leans clearly harder on optimization.
Red Dead Redemption 2
Loadouts and routes solvable but loose.
Super Metroid
Sequence-breaking route optimisation is the enduring meta-game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.