head to head
The Walking Dead: Saints & Sinners asks more than Red Dead Redemption 2, and the gap is variance.

Execution · Practiced Mastery
A cinematic open-world western leaning on shooting feel and atmosphere.

Execution · Practiced Mastery
Physical VR combat plus scavenging economy management under time pressure.
Red Dead Redemption 2 leans Execution (Practiced Mastery); The Walking Dead: Saints & Sinners leans Execution (Practiced Mastery).
The Walking Dead: Saints & Sinners leans a little harder on execution, though the gap is small.
Red Dead Redemption 2
Gunplay and Dead Eye reward aim and timing.
The Walking Dead: Saints & Sinners
Physical VR stabs, aim and reloads under pressure are real skill
Red Dead Redemption 2 leans a little harder on reads, though the gap is small.
Red Dead Redemption 2
Enemies use scripted AI patterns, not adaptation.
The Walking Dead: Saints & Sinners
Walkers and human NPCs follow scripted behaviour
The Walking Dead: Saints & Sinners leans clearly harder on variance.
Red Dead Redemption 2
Some hunting and weather randomness, lightly hidden.
The Walking Dead: Saints & Sinners
Scavenging finds and encounter layouts vary per run
The Walking Dead: Saints & Sinners leans clearly harder on optimization.
Red Dead Redemption 2
Loadouts and routes solvable but loose.
The Walking Dead: Saints & Sinners
Crafting economy, stamina and route planning drive survival
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.