head to head
Tomb Raider: Underworld asks more than Red Dead Redemption 2, and the gap is optimization.

Execution · Practiced Mastery
A cinematic open-world western leaning on shooting feel and atmosphere.

Optimization · Practiced Mastery
A mythology-driven climber where puzzle-solving outweighs combat skill.
Red Dead Redemption 2 leans Execution (Practiced Mastery); Tomb Raider: Underworld leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Red Dead Redemption 2
Gunplay and Dead Eye reward aim and timing.
Tomb Raider: Underworld
Free-form climbing with moderate timing demands
Red Dead Redemption 2 leans a little harder on reads, though the gap is small.
Red Dead Redemption 2
Enemies use scripted AI patterns, not adaptation.
Tomb Raider: Underworld
Scripted enemies and creatures, no adaptation
Red Dead Redemption 2 leans a little harder on variance, though the gap is small.
Red Dead Redemption 2
Some hunting and weather randomness, lightly hidden.
Tomb Raider: Underworld
Mostly visible level structure
Tomb Raider: Underworld leans clearly harder on optimization.
Red Dead Redemption 2
Loadouts and routes solvable but loose.
Tomb Raider: Underworld
Large puzzle spaces reward systematic exploration
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.