head to head
WCW Mayhem asks more than Red Dead Redemption 2, and the gap is reads.

Execution · Practiced Mastery
A cinematic open-world western leaning on shooting feel and atmosphere.

Execution · Practiced Mastery
Timing-based grapple execution with light opponent prediction in multiplayer matches.
Red Dead Redemption 2 leans Execution (Practiced Mastery); WCW Mayhem leans Execution (Practiced Mastery).
WCW Mayhem leans a little harder on execution, though the gap is small.
Red Dead Redemption 2
Gunplay and Dead Eye reward aim and timing.
WCW Mayhem
Timing grapples, reversals and strikes decides every match
WCW Mayhem leans clearly harder on reads.
Red Dead Redemption 2
Enemies use scripted AI patterns, not adaptation.
WCW Mayhem
Human opponents in versus add a modest prediction layer
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Red Dead Redemption 2
Some hunting and weather randomness, lightly hidden.
WCW Mayhem
Weapon spawns and AI behaviour add minor noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Red Dead Redemption 2
Loadouts and routes solvable but loose.
WCW Mayhem
Learning move lists and match-type quirks is a fixed problem
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.