head to head
Worms Forts: Under Siege asks more than Red Dead Redemption 2, and the gap is reads.

Execution · Practiced Mastery
A cinematic open-world western leaning on shooting feel and atmosphere.

Execution · Practiced Mastery
Artillery aim under wind combined with fort economy planning against human opponents.
Red Dead Redemption 2 leans Execution (Practiced Mastery); Worms Forts: Under Siege leans Execution (Practiced Mastery).
Worms Forts: Under Siege leans a little harder on execution, though the gap is small.
Red Dead Redemption 2
Gunplay and Dead Eye reward aim and timing.
Worms Forts: Under Siege
Manual trajectory aiming under wind decides each shot
Worms Forts: Under Siege leans clearly harder on reads.
Red Dead Redemption 2
Enemies use scripted AI patterns, not adaptation.
Worms Forts: Under Siege
Human opponents to outguess on building and target priorities
Worms Forts: Under Siege leans a little harder on variance, though the gap is small.
Red Dead Redemption 2
Some hunting and weather randomness, lightly hidden.
Worms Forts: Under Siege
Wind, crates and terrain damage randomize turns
Worms Forts: Under Siege leans a little harder on optimization, though the gap is small.
Red Dead Redemption 2
Loadouts and routes solvable but loose.
Worms Forts: Under Siege
Fort placement and weapon-tech economy reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.