head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A cinematic open-world western leaning on shooting feel and atmosphere.

Execution · Practiced Mastery
A co-op horde shooter testing sniper aim and chokepoint planning against scripted waves.
Red Dead Redemption 2 leans Execution (Practiced Mastery); Zombie Army Trilogy leans Execution (Practiced Mastery).
Zombie Army Trilogy leans a little harder on execution, though the gap is small.
Red Dead Redemption 2
Gunplay and Dead Eye reward aim and timing.
Zombie Army Trilogy
Long-range sniping and horde kiting demand steady aim
Red Dead Redemption 2 leans a little harder on reads, though the gap is small.
Red Dead Redemption 2
Enemies use scripted AI patterns, not adaptation.
Zombie Army Trilogy
Undead waves follow predictable spawn scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Red Dead Redemption 2
Some hunting and weather randomness, lightly hidden.
Zombie Army Trilogy
Spawn timing varies a little between runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Red Dead Redemption 2
Loadouts and routes solvable but loose.
Zombie Army Trilogy
Choke points, trap placement and ammo economy reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.