head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
Open-world western about an outlaw forced to hunt down his old gang.

Optimization · Practiced Mastery
An action JRPG where artes-combo timing meets title-build optimization.
Red Dead Redemption leans Execution (Practiced Mastery); Tales of Arise leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Red Dead Redemption
Dead Eye softens but gunplay still wants aim
Tales of Arise
Action combat with combo and artes timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Red Dead Redemption
Multiplayer skirmishes add light human prediction
Tales of Arise
Scripted enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Red Dead Redemption
Ambient events and spawns vary mildly
Tales of Arise
Drop and skill rolls
Tales of Arise leans a little harder on optimization, though the gap is small.
Red Dead Redemption
Mission approaches and economy are learnable
Tales of Arise
Artes, titles, and party builds rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.