head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Open-world Mars sandbox where physics-based demolition is the core verb.

Optimization · Practiced Mastery
A tactical police shooter where careful, methodical tactics against randomized threats defines mastery.
Red Faction: Guerrilla leans Optimization (Practiced Mastery); SWAT 4 leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Red Faction: Guerrilla
Hammer swings, driving, and aim amid collapsing structures.
SWAT 4
precise aim and careful movement required
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Red Faction: Guerrilla
EDF responses are scripted escalation, not modeling you.
SWAT 4
suspects react but don't truly adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Red Faction: Guerrilla
Emergent physics chaos and patrol randomness.
SWAT 4
suspect placement and behavior randomized
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Red Faction: Guerrilla
Demolition planning - where to strike a structure - is solvable.
SWAT 4
tactics and equipment loadouts solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.