head to head
Super Mario Odyssey asks more than Red Steel, and the gap is execution.

Execution · Pure Mechanics
Wrestling motion-control aim and swordplay through fixed scripted shootouts.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Red Steel leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Super Mario Odyssey leans clearly harder on execution.
Red Steel
Wiimote aiming and sword swings are the whole physical test
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Red Steel
Enemies are scripted spawns, never adaptive
Super Mario Odyssey
No adaptive opponents whatsoever.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Red Steel
Encounters are fixed once seen
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans clearly harder on optimization.
Red Steel
Light level memorisation and weapon choices
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.