head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
An open-world co-op shooter testing moderate aim and loot-driven build progression.

Execution · Practiced Mastery
A co-op brawler testing modest combat execution and straightforward build progression.
Redfall leans Execution (Practiced Mastery); The Lord of the Rings: War in the North leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Redfall
Standard FPS gunplay with forgiving co-op margins
The Lord of the Rings: War in the North
Melee timing and crit windows reward active hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Redfall
Vampires and cultists run predictable AI scripts
The Lord of the Rings: War in the North
Orc hordes are scripted spawns, no adaptation
Redfall leans a little harder on variance, though the gap is small.
Redfall
Loot rolls and open-world spawns add randomness
The Lord of the Rings: War in the North
Loot drops roll randomly across runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Redfall
Hero builds and weapon tiers form a modest progression puzzle
The Lord of the Rings: War in the North
Class skill trees and co-op role gearing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.