head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An open-world co-op shooter testing moderate aim and loot-driven build progression.

Optimization · Practiced Mastery
Recruit-anyone London where operative variety carries every mission.
Redfall leans Execution (Practiced Mastery); Watch Dogs: Legion leans Optimization (Practiced Mastery).
Redfall leans a little harder on execution, though the gap is small.
Redfall
Standard FPS gunplay with forgiving co-op margins
Watch Dogs: Legion
Combat and driving forgiving across operatives.
Watch Dogs: Legion leans a little harder on reads, though the gap is small.
Redfall
Vampires and cultists run predictable AI scripts
Watch Dogs: Legion
AI scripted; no real modeling.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Redfall
Loot rolls and open-world spawns add randomness
Watch Dogs: Legion
Recruit perks and patrols randomize widely.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Redfall
Hero builds and weapon tiers form a modest progression puzzle
Watch Dogs: Legion
Recruit synergy, gadgets, routes solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.