head to head
RefunctvsSonic Heroes
Refunct leans Execution (Practiced Mastery); Sonic Heroes leans Execution (Practiced Mastery).
RefunctSonic Heroes
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance0 vs 1
Sonic Heroes leans harder on variance: Fixed level layouts
Optimization4 vs 5
Sonic Heroes leans harder on optimization: Team-formation switching and rank routes
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

