head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
A fast-paced online football game emphasizing mechanical ball control and outplaying opposing players.

Execution · Competitive PvP
Milsim 50v50 team-tactical shooter.
Rematch leans Execution (Competitive PvP); Squad leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Rematch
tight ball control, shooting, and movement skill
Squad
Bullet drop, sway, suppression test aim
Squad leans a little harder on reads, though the gap is small.
Rematch
reading human opponents' positioning and passing lanes
Squad
Squad tactics versus humans demand prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Rematch
ball physics bounces add minor unpredictability
Squad
Minimal RNG, comm-driven outcomes
Squad leans a little harder on optimization, though the gap is small.
Rematch
team formations and tactics are learnable
Squad
Logistics, FOB placement, kit choice deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.