head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Neo-Paris brawler whose hook is building your own combos and remixing victims' memories.

Optimization · Pure Optimization
Tests creative tool-combination puzzle solving across a metroidvania sandbox.
Remember Me leans Optimization (Practiced Mastery); Supraland: Six Inches Under leans Optimization (Pure Optimization).
Remember Me leans a little harder on execution, though the gap is small.
Remember Me
Combo chains need rhythm but stay forgiving
Supraland: Six Inches Under
First-person platforming and light combat need modest precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Remember Me
Leapers and enforcers follow fixed behaviors
Supraland: Six Inches Under
Solo world with no adaptive adversary
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Remember Me
Memory remixes are scripted puzzles, not random
Supraland: Six Inches Under
Secrets are scripted-but-unknown until discovered
Supraland: Six Inches Under leans a little harder on optimization, though the gap is small.
Remember Me
Pressen combo-lab design is the game's real system
Supraland: Six Inches Under
Chaining ability tools into puzzle solutions is the core test
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.