head to head
Returnal asks more than Remnant: From the Ashes, and the gap is variance.

Execution · Practiced Mastery
Soulslike shooter where procedurally rolled campaigns randomize bosses and loot.

Execution · Twitch Chaos
Bullet-hell roguelike third-person shooter.
Remnant: From the Ashes leans Execution (Practiced Mastery); Returnal leans Execution (Twitch Chaos).
Returnal leans a little harder on execution, though the gap is small.
Remnant: From the Ashes
Souls-style dodging fused with sustained gun accuracy.
Returnal
Bullet-hell dodge and aim under pressure
Returnal leans a little harder on reads, though the gap is small.
Remnant: From the Ashes
Bosses are scripted movesets despite feeling adversarial.
Returnal
Bosses scripted, patterns not adaptive
Returnal leans clearly harder on variance.
Remnant: From the Ashes
Procedurally rolled worlds, bosses, and item availability.
Returnal
Room layouts, parasites, items roguelike
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Remnant: From the Ashes
Build crafting and learned boss patterns converge to mastery.
Returnal
Build synergies and route planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.