head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Soulslike shooter where procedurally rolled campaigns randomize bosses and loot.

Execution · Practiced Mastery
Co-op melee horde shooter with deep builds.
Remnant: From the Ashes leans Execution (Practiced Mastery); Warhammer: Vermintide 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Remnant: From the Ashes
Souls-style dodging fused with sustained gun accuracy.
Warhammer: Vermintide 2
Melee timing, dodges, headshots demanding
Warhammer: Vermintide 2 leans a little harder on reads, though the gap is small.
Remnant: From the Ashes
Bosses are scripted movesets despite feeling adversarial.
Warhammer: Vermintide 2
Specials are scripted, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Remnant: From the Ashes
Procedurally rolled worlds, bosses, and item availability.
Warhammer: Vermintide 2
Director spawns and loot randomize runs
Warhammer: Vermintide 2 leans a little harder on optimization, though the gap is small.
Remnant: From the Ashes
Build crafting and learned boss patterns converge to mastery.
Warhammer: Vermintide 2
Builds, talents, weapon breakpoints solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.