head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Soulslike shooter where procedurally rolled campaigns randomize bosses and loot.

Execution · Practiced Mastery
FPS gunfights under roguelite loot variance and a compounding build system.
Remnant: From the Ashes leans Execution (Practiced Mastery); Witchfire leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Remnant: From the Ashes
Souls-style dodging fused with sustained gun accuracy.
Witchfire
Gunplay and movement under pressure carry each expedition
Remnant: From the Ashes leans a little harder on reads, though the gap is small.
Remnant: From the Ashes
Bosses are scripted movesets despite feeling adversarial.
Witchfire
Enemies are scripted AI, never modelling you
Remnant: From the Ashes leans a little harder on variance, though the gap is small.
Remnant: From the Ashes
Procedurally rolled worlds, bosses, and item availability.
Witchfire
Run loot and arena spawns shuffle between expeditions
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Remnant: From the Ashes
Build crafting and learned boss patterns converge to mastery.
Witchfire
Weapon unlocks, build paths and arsenal knowledge compound
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.