head to head
Remothered: Broken PorcelainvsState of Decay
Remothered: Broken Porcelain leans Optimization (Systems & Chaos); State of Decay leans Optimization (Practiced Mastery).
Remothered: Broken PorcelainState of Decay
Axis by axis
Execution3 vs 4
State of Decay leans harder on execution: Melee and driving are functional, not demanding
Reads1 vs 0
Remothered: Broken Porcelain leans harder on reads: Stalkers follow trigger-based scripts, not adaptive pursuit
Variance4 vs 4
Even - both lean on variance about the same.
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

