head to head
Remothered: Tormented FathersvsThe Quarry
Remothered: Tormented Fathers leans Optimization (Systems & Chaos); The Quarry leans Optimization (Systems & Chaos).
Remothered: Tormented FathersThe Quarry
Axis by axis
Execution3 vs 2
Remothered: Tormented Fathers leans harder on execution: Chase escapes need timing but forgiving
Reads1 vs 0
Remothered: Tormented Fathers leans harder on reads: Stalker AI patrols, doesn't truly model you
Variance4 vs 4
Even - both lean on variance about the same.
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

