head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
Vehicular twin-stick action testing drive-and-shoot reflexes against scripted swarms.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Renegade Ops leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Renegade Ops
Twin-stick driving and aiming under swarms is the whole test
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Renegade Ops
Inferno's forces spawn on fixed scripts
Super Mario World
Scripted Koopas adapt to nothing
Renegade Ops leans a little harder on variance, though the gap is small.
Renegade Ops
Pickup drops vary slightly between runs
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Super Mario World leans a little harder on optimization, though the gap is small.
Renegade Ops
Upgrade trees and routes are quickly settled
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.