head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.
Execution · Practiced Mastery
A survival shooter combining aim execution with resource optimization.

Execution · Practiced Mastery
Movement execution and route optimisation through a fixed, mappable planet.
Resident Evil 4 Remake leans Execution (Practiced Mastery); Super Metroid leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil 4 Remake
Precise aim and parry timing under pressure
Super Metroid
Wall-jumps, shinesparks and boss dodges demand precise inputs
Resident Evil 4 Remake leans a little harder on reads, though the gap is small.
Resident Evil 4 Remake
Enemies follow scripted aggression patterns
Super Metroid
Bosses cycle fixed patterns, never adapting
Resident Evil 4 Remake leans a little harder on variance, though the gap is small.
Resident Evil 4 Remake
Item drops and enemy spawns vary slightly
Super Metroid
Item and route knowledge is fixed once discovered
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil 4 Remake
Inventory tetris, routing, and resource economy
Super Metroid
Sequence-breaking route optimisation is the enduring meta-game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.