head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
An action-survival loop driven by practiced crowd-control shooting and weapon-upgrade optimisation.

Execution · Practiced Mastery
A Star Wars action shooter famed for its skill-heavy lightsaber combat.
Resident Evil 4 leans Execution (Practiced Mastery); Star Wars Jedi Knight II: Jedi Outcast leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil 4
Crowd management requires precise, fast shooting under constant pressure
Star Wars Jedi Knight II: Jedi Outcast
Saber stances and timing carry every duel
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil 4
Ganados follow scripted group patterns, not player modelling
Star Wars Jedi Knight II: Jedi Outcast
Bosses are pattern-based; only MP duels involve humans
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil 4
Minor drop RNG from enemies but encounters are fixed
Star Wars Jedi Knight II: Jedi Outcast
Enemy placements fixed after first encounter
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil 4
Weapon upgrading, positioning and merchant economy are solvable
Star Wars Jedi Knight II: Jedi Outcast
Force builds and saber-system mastery are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.