head to head
Resident Evil 4 asks more than The Last of Us, and the gap is execution.

Execution · Practiced Mastery
An action-survival loop driven by practiced crowd-control shooting and weapon-upgrade optimisation.

Execution · Practiced Mastery
Cinematic survival action where scavenged resources and stealth carry you through the apocalypse.
Resident Evil 4 leans Execution (Practiced Mastery); The Last of Us leans Execution (Practiced Mastery).
Resident Evil 4 leans clearly harder on execution.
Resident Evil 4
Crowd management requires precise, fast shooting under constant pressure
The Last of Us
Aim, stealth timing, and scarce-ammo combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil 4
Ganados follow scripted group patterns, not player modelling
The Last of Us
Enemy AI searches but follows mappable routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil 4
Minor drop RNG from enemies but encounters are fixed
The Last of Us
Encounter layouts unknown first time only
Resident Evil 4 leans a little harder on optimization, though the gap is small.
Resident Evil 4
Weapon upgrading, positioning and merchant economy are solvable
The Last of Us
Resource crafting and encounter routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.