head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A first-person haunted-house survival game solved by crafting optimisation and scripted-enemy routing.

Optimization · Practiced Mastery
Precisely timing simultaneous character actions to execute optimal stealth routes through fixed guard patterns.
Resident Evil 7: Biohazard leans Optimization (Practiced Mastery); Shadow Tactics: Blades of the Shogun leans Optimization (Practiced Mastery).
Shadow Tactics: Blades of the Shogun leans a little harder on execution, though the gap is small.
Resident Evil 7: Biohazard
First-person aiming and blocking under Molded pressure matters
Shadow Tactics: Blades of the Shogun
Precise timing windows on simultaneous multi-character abilities matter
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil 7: Biohazard
Family AI follows scripted stalker scripts, never adapts to you
Shadow Tactics: Blades of the Shogun
Guard patrol routes are fixed; no opponent models you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil 7: Biohazard
Limited item locations are unknown on first visits
Shadow Tactics: Blades of the Shogun
Guard cone randomness is minimal once patterns are learned
Shadow Tactics: Blades of the Shogun leans a little harder on optimization, though the gap is small.
Resident Evil 7: Biohazard
Resource crafting, tape management and route sequencing are fully learnable
Shadow Tactics: Blades of the Shogun
Route planning and ability combo sequencing reduce to near-perfect solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.