head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A first-person haunted-house survival game solved by crafting optimisation and scripted-enemy routing.

Optimization · Pure Optimization
Stealth routing that converges to memorised guard patterns and item paths.
Resident Evil 7: Biohazard leans Optimization (Practiced Mastery); Snake's Revenge leans Optimization (Pure Optimization).
Resident Evil 7: Biohazard leans a little harder on execution, though the gap is small.
Resident Evil 7: Biohazard
First-person aiming and blocking under Molded pressure matters
Snake's Revenge
Dodging guards and boss fights need modest precision
Resident Evil 7: Biohazard leans a little harder on reads, though the gap is small.
Resident Evil 7: Biohazard
Family AI follows scripted stalker scripts, never adapts to you
Snake's Revenge
Guard patrols are fixed scripts, not minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil 7: Biohazard
Limited item locations are unknown on first visits
Snake's Revenge
Layouts and patrols unknown on first pass only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil 7: Biohazard
Resource crafting, tape management and route sequencing are fully learnable
Snake's Revenge
Memorising routes and guard cycles is the core test
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.