head to head
Resident Evil 7: Biohazard asks more than SOMA, and the gap is optimization.

Optimization · Practiced Mastery
A first-person haunted-house survival game solved by crafting optimisation and scripted-enemy routing.

Optimization · Light / Casual
An underwater sci-fi horror about consciousness and identity.
Resident Evil 7: Biohazard leans Optimization (Practiced Mastery); SOMA leans Optimization (Light / Casual).
Resident Evil 7: Biohazard leans clearly harder on execution.
Resident Evil 7: Biohazard
First-person aiming and blocking under Molded pressure matters
SOMA
Light stealth, gentle inputs.
Resident Evil 7: Biohazard leans a little harder on reads, though the gap is small.
Resident Evil 7: Biohazard
Family AI follows scripted stalker scripts, never adapts to you
SOMA
Creatures follow scripts.
Resident Evil 7: Biohazard leans a little harder on variance, though the gap is small.
Resident Evil 7: Biohazard
Limited item locations are unknown on first visits
SOMA
Some hiding spot variation.
Resident Evil 7: Biohazard leans clearly harder on optimization.
Resident Evil 7: Biohazard
Resource crafting, tape management and route sequencing are fully learnable
SOMA
Few systems to optimize.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.