head to head
Resident Evil Archives: Resident EvilvsRise of the Tomb Raider
Resident Evil Archives: Resident Evil leans Optimization (Practiced Mastery); Rise of the Tomb Raider leans Optimization (Practiced Mastery).
Resident Evil Archives: Resident EvilRise of the Tomb Raider
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Resident Evil Archives: Resident Evil leans harder on variance: Item and enemy placements are unknown first run, then mapped
Optimization7 vs 6
Resident Evil Archives: Resident Evil leans harder on optimization: Ammo economy, routing and key-item planning dominate mastery
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

