head to head
Resident Evil: Director's CutvsThe Legend of Zelda
Resident Evil: Director's Cut leans Optimization (Pure Optimization); The Legend of Zelda leans Optimization (Practiced Mastery).
Resident Evil: Director's CutThe Legend of Zelda
Axis by axis
Execution4 vs 5
The Legend of Zelda leans harder on execution: Tight sword-poking against aggressive enemies
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 3
Resident Evil: Director's Cut leans harder on variance: First-run unknowns - item placement, ambushes - drive the horror
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

