head to head
Resident Evil: Operation Raccoon City asks more than Super Mario World, and the gap is reads.

Execution · Pure Mechanics
Squad shooting against scripted hordes with light class-loadout decisions.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Resident Evil: Operation Raccoon City leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Super Mario World leans a little harder on execution, though the gap is small.
Resident Evil: Operation Raccoon City
Third-person aim against zombie and soldier swarms carries the game
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Resident Evil: Operation Raccoon City leans clearly harder on reads.
Resident Evil: Operation Raccoon City
Versus modes add human prediction; campaign AI is scripted
Super Mario World
Scripted Koopas adapt to nothing
Resident Evil: Operation Raccoon City leans a little harder on variance, though the gap is small.
Resident Evil: Operation Raccoon City
Infection mechanics and spawn chaos add mild unpredictability
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Super Mario World leans a little harder on optimization, though the gap is small.
Resident Evil: Operation Raccoon City
Class abilities and loadouts are a shallow solvable layer
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.