head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Managing scarce resources and learning authored scares that converge to routed runs.

Optimization · Practiced Mastery
A cyberpunk twin-stick action RPG about indentured workers shooting up a collapsing arcology.
Resident Evil Requiem leans Optimization (Practiced Mastery); The Ascent leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil Requiem
Aiming under pressure matters but stays survivable
The Ascent
Twin-stick aiming with cover-height shooting
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil Requiem
Enemies and stalkers follow designed behaviour, not adaptive minds
The Ascent
Gangs follow scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil Requiem
First-run horror trades on scripted-but-unknown encounters
The Ascent
Loot drops vary builds
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil Requiem
Resource management and routing converge on optimal runs
The Ascent
Augments, gear levels, and builds carry
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.