head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Episodic survival horror aboard a derelict cruise ship, with a loot-driven Raid Mode.

Optimization · Practiced Mastery
Lara raids Siberian tombs in a stealth-action adventure heavy on puzzles.
Resident Evil Revelations leans Optimization (Practiced Mastery); Rise of the Tomb Raider leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil Revelations
Aiming under pressure matters in tight corridors
Rise of the Tomb Raider
Bow aim, stealth timing, and platforming sequences.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil Revelations
Ooze enemies are scripted
Rise of the Tomb Raider
Guards follow predictable patrol scripts.
Resident Evil Revelations leans a little harder on variance, though the gap is small.
Resident Evil Revelations
Scanner pickups and ambushes surprise first run
Rise of the Tomb Raider
Tomb unknowns dissolve after one visit.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil Revelations
Raid Mode builds and weapon customization reward planning
Rise of the Tomb Raider
Tomb puzzles, crafting, and collectible routing are solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.