head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Episodic survival horror aboard a derelict cruise ship, with a loot-driven Raid Mode.

Optimization · Practiced Mastery
A cyberpunk twin-stick action RPG about indentured workers shooting up a collapsing arcology.
Resident Evil Revelations leans Optimization (Practiced Mastery); The Ascent leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil Revelations
Aiming under pressure matters in tight corridors
The Ascent
Twin-stick aiming with cover-height shooting
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil Revelations
Ooze enemies are scripted
The Ascent
Gangs follow scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil Revelations
Scanner pickups and ambushes surprise first run
The Ascent
Loot drops vary builds
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil Revelations
Raid Mode builds and weapon customization reward planning
The Ascent
Augments, gear levels, and builds carry
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.