head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A survival-horror game where managing scarce resources and inventory space against scripted threats is key.

Execution · Practiced Mastery
A co-op brawler testing modest combat execution and straightforward build progression.
Resident Evil Zero leans Execution (Practiced Mastery); The Lord of the Rings: War in the North leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil Zero
aim and dodge timing against threats
The Lord of the Rings: War in the North
Melee timing and crit windows reward active hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil Zero
scripted zombies, no adaptation
The Lord of the Rings: War in the North
Orc hordes are scripted spawns, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil Zero
item and enemy spawn randomness
The Lord of the Rings: War in the North
Loot drops roll randomly across runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil Zero
inventory and resource management solvable
The Lord of the Rings: War in the North
Class skill trees and co-op role gearing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.