head to head
Resident EvilvsStarbound
Resident Evil leans Optimization (Systems & Chaos); Starbound leans Optimization (Pure Optimization).
Resident EvilStarbound
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 4
Resident Evil leans harder on variance: First-run traps and item placement are hidden information
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

