head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A voxel-based arcade shooter where precise movement and optimal human-rescue sequencing drive score.

Execution · Pure Mechanics
A bullet-hell shooter testing precise dodging through fixed dense patterns.
Resogun leans Execution (Practiced Mastery); Rolling Gunner leans Execution (Pure Mechanics).
Rolling Gunner leans a little harder on execution, though the gap is small.
Resogun
Precise overdrive timing and bullet-threading at high speed
Rolling Gunner
Dodging dense bullet patterns is the entire skill ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Resogun
Scripted enemy formations only
Rolling Gunner
Solo arcade, enemies are scripted not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Resogun
Particle-based destruction and some randomised enemy entry points
Rolling Gunner
Patterns are fixed once learned, minimal randomness
Resogun leans a little harder on optimization, though the gap is small.
Resogun
Keeper rescue sequencing and phase timing are fully learnable
Rolling Gunner
Scoring routes and the rolling-gun mechanic reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.